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Minggu, 21 April 2019

Intructional Media and Technology for Learning Chapter 5


VISUAL PRINCIPLES
1. The roles of visuals in instruction
Visuals definitely play is to provide a concrete referent or ideas. Words don’t look or sound (usually) like the thing they stand for, but visuals are iconic – that is, they have some resemblance to the thing they represent.
Iconic i.e more easily to be remembered as compared to words.
CONT
Visuals can also motivate learners by attracting their attention, holding their attention, and generating emotional responses.
CONT
Visuals can simplify information that is difficult to understand. Diagram can make it easy to store and retrieve such information. Finally, visuals provide a redundant channel; that is, when accompanying spoken or written verbal information they present that information in a different modality, giving some learners a chance to comprehend visually what they might miss verbally.
2. Visual literacy T
he term literacy once was used only to refer to reading and writing of verbal information, the term of visual literacy to refer to the learned ability to interpret visual messages accurately and to create such messages.
Visual literacy can be developed through two major approaches:
  • Input strategies: Helping learners to decode, or “read” visuals proficiently by practicing visual analysis skills.
  • Output strategies: Helping learners to encode, or “write” visuals –to express themselves and communicate with others.
3. Decoding: Interpreting Visuals
  • Developmental Effects
    Many variables effect how a learner decodes a visual. Prior to the age of 12, children tend to interpret visuals section by section rather as a whole. In reporting what they see in a picture, they are likely to single out specific elements within the scene. Students who are older, however, tend to summarize the whole scene and report a conclusion about the meaning of the picture.
  • Cultural Effect. in teaching, we must keep in mind that the act of decoding visuals may be affected by the viewer’s cultural background. Different cultural groups may perceive visual materials in different ways.
  • Visual Preferences
    In selecting visuals, teachers have to make appropriate choices between the sorts of visuals that are preferred and those that are most effective. People do not necessarily learn best from the kinds of pictures they prefer to look at. For instance, research on picture preferences indicates that children in upper elementary grades tend to prefer color to black and white and to choose photographs over drawings; younger children tend to prefer simple illustrations, whereas older children tend to prefer moderately complex illustration.
4. Encoding: Creating Visuals
Another route to visual literacy is through student creation of visual presentation. Just as writing can spur reading, producing media can be a highly effective way of understanding media.
Most older students have access to a camera. For example, you could encourage students to present reports to the class by carefully selecting sets of the camera, which can help them to develop their aesthetic talents. The video camcorder is another convenient tool for students to practice creating and presenting ideas and event pictorially. Or, students can scan photos or drawings into a computer-generated presentation using software such as PowerPoint.
5. Goals of Visual Design
For purposes of information and instruction, good visual design tries to achieve at least four basic goals in terms of improving communication:
Ensure Legibility:
The goal of good visual design is to remove as many obstacles as possible that might impede transmission of your message.
Reduce Effort:
As a designer you want to convey your message in such a way that viewers expend little effort making sense out of what they are seeing and are free to use most of their mental effort for understanding the message itself.
CONT
Increase Active Engagement:
Your message doesn’t stand a chance unless people pay attention to it. So a major goal is to make your design as appealing as possible –on get viewers’ attention and to entice them into thinking about your message.
Focus Attention:
Having enticed viewers into your display, you then face the challenge of directing their attention to the most important parts of your message.
6. Processes of Visual Design

1. Elements: Selecting and assembling the verbal/visual elements to incorporate into the display.
-Visual Elements
-Verbal Elements
Letter Style
Number of Lettering Styles
Capitals
Color of Lettering
Size of Lettering
Spacing Between Letters
Spacing Between Lines
-Elements That Add Appeal
Surprise
Texture
Interaction
2. Pattern: Choosing an underlying pattern for the elements of the display.
-Alignment
-Shape
-Balance
-Style
-Color Scheme
-Color Appeal
3. Arrangement: Arranging the individual elements within the underlying pattern.
-Proximity
-Directional
-Figure-Ground Contrast
-Consistency
7. Visual Planning Tools

-Storyboard
In storyboard, you place on a card or piece of paper a sketch or some other simple representation of the visual you plan to use along with the narration and production notes that link the visuals to the narration. After developing a series of such cards, place them in rough sequence on a flat surface or on a storyboard holder.
-Types of Letters
The letters are easy to use because most come with an adhesive backing; however, they are rather expensive.
Drawing, Sketching, and Cartooning
Drawings, sketching, and cartoons are visuals that can enhance learning.
-Types of Letters
The letters are easy to use because most come with an adhesive backing; however, they are rather expensive.
Drawing, Sketching, and Cartooning
Drawings, sketching, and cartoons are visuals that can enhance learning.
8. Digital Images
-Digital Cameras
-Scanners
-Photo CDs
-Caution When Editing Images


Minggu, 07 April 2019

Intructional Media and Technology for Learning Chapter 4


MEDIA AND MATERIALS
In this chapter is on media and materials; focused on the discussion includes real objects, models, printed materials, free and inexpensive materials, field trips, and the devices used to display visuals (chalk boards, multipurpose boards, copy boards, flip charts, and more).
1.      MANIPULATIVES
Real objects- such as coins, tools, artifacts, plants, and e some of the most accessible, in and involving materials in educational use. They are known manipulative because students may handle and inspect them. The gerbils that draw a crowd in the kindergarten, the terrarium that introduces middle scholars to the concept of ecology, the collection of Colonial-era coins, the frogs dissected in the college biology laboratory, the real baby being bathed in the parenting class-these are just a few examples of the potential of real objects to elucidate the obscure and stimulate the imagination.
Real objects may be used as is, or you may modify them to enhance instruction. Examples of modification include the following:
  • Cutaways: Devices such as machines with one side. Cut away to allow close observation of the inner workings
  • Specimens: Actual plants, animals, or parts there of preserved for convenient inspection
  • Exhibits: Collections of artifacts, often of a scientific or historical nature, brought together with printed information to illustrate a point
Models are three-dimensional representations of real objects. A model may be larger, smaller, or the same size as the object it represents. It may be complete in detail or simplified for instructional purposes.
  • Computer Programs and Manipulatives.
The recent addition of manipulatives and student hands on materials included in computer software packages is an exciting science CD-ROM series that combines the power of technology with the effectiveness of hands-on manipulatives is available in an all-in-one easy-to-use kit. Science Court Explorations, designed for grades 2-4, is an extension of Tom Snyder Production’s award-winning Science Court series.
Science Court Explorations comes with a hybrid Mac/Win CD- ROM, a class set of manipulatives (enough for six cooperative learning teams), and a comprehensive teachers guide with reproducible worksheets and take-home activities.
1.      FIELD TRIPS
The field trip, an excursion outside the classroom to study real processes, people, and objects,  often grows out of students’ need for firsthand experiences. It makes it possible for students to encounter phenomena that cannot be brought into the classroom for observation and study.
Examples of field trips include a trip of a few minutes into the schoolyard to observe a tree, a trek across the street to se construction work, or a longer trip of several days to tour historical locations.  Popular field trip sites include zoos, museums, public buildings, and parks. Dale’s Cone of Experience places field trips toward the middle of the cone because, although the experience is “real,” students typically are only seeing and hearing the phenomena, not directly manipulating them. Virtual field trips are an extension of actual field trips. Often the expense or the time to travel to a particular interesting location is not possible.
1.      PRINTED MATERIALS
Printed materials include textbooks, fiction and non-fiction books, booklets, pamphlets, study guides, manuals, and worksheets, as well as word processed documents prepared by students and teachers. Text books have long been the foundation of classroom instruction. The other forms of media discussed in this book are frequently used in conjunction with and as supplements to printed materials.
1.      Advantages
  • Availability
  • Flexibility
  • Portability
  • User friendly
  • Economical
1.      Limitations
  • Reading level
  • Prior knowledge
  • Memorization
  • Vocabulary
  • One-way presentation
  • Curriculum determination
  • Cursory appraisal
1.      Integration
The most common application of printed materials is presenting content information. Students are given reading assignments and are held accountable for the material during class discussions and on tests. Teacher made handouts can also complement a teacher’s presentation, or students may use them as they study independently.
1.      Utilization
When using printed materials for instruction, one of the main roles of the teacher is to get learners actively involved with the material. One technique is to have students use the “SQ3R” method: survey, question, read, recite, and review. Survey requires students to skim through the printed material and to read the overview and or summary. In the question step they write a list of questions to answer while reading. In the read stage students are encouraged to look for the organization of the material, put brackets around the main ideas, underline supporting details, and answer the questions written in the previous step. Recite requires them to test themselves while reading and to put the content into their own words. Review suggests that the students look over the material immediately after reading it, the next day, a week later, and so on (Robinson, 1946).
1.      FREE AND INEXPENSIVE MATERIALS
With the ever-increasing costs of instructional materials, teachers and trainers should be aware of the variety of materials they may obtain for classroom use at little or no cost. These free and inexpensive materials can supplement instruction in many subjects; they can be the main source of instruction on certain topics. for example, videotapes are available for loan without a rental fee; the only expense is the return postage. By definition, any material that you can borrow or acquire permanently for instructional purposes without a significant cost, usually less than a couple of dollars can be referred to as free or inexpensive.
The types of free and inexpensive materials are almost endless. The more commonly available items include posters, games, pamphlets, brochures, reports, charts, maps, books, audiotapes, videotapes, multimedia kits, and real objects.
1.      Advantages
  • Up to date
  • In-depth treatment
  • Variety of uses
  • Student manipulation
1.      Limitations
  • Bias or advertising
  • Special interest
  • Limited quantities
GPO Access provides a number of useful, free tools, called:
1.      Find and order products available for sale through the Super intendant of documents
2.      Explore links to free, official federal information available electronically
3.      Search more than 1,350 official U.S. federal agency and military internet sites using keywords.
1.      Obtaining Materials
 When you have determined what you can use and where you can obtain it, write to the supplier; some agencies will not supply free and inexpensive materials unless you write on school or company letterhead. For classroom quantities (when they are available), send just one letter. Do not have each student write individually. If a single student is requesting one copy of something for a class project, the student can write the letter, but you should also sign it. We recommend that you request a preview copy of the material before requesting multiple copies.
1.      Appraising Materials
As with any other types of material, appraise the educational value of free and inexpensive materials critically. Some are very slick (technically well presented) but not educationally sound. Use the appropriate “Appraisals Checklist” for the type of media (printed material, videotape, etc.) you appraising. All the “Appraisal Checklist” forms in this book have the rating criterion “Free from objectionable bias or advertising.” Use it judiciously when reviewing free and inexpensive materials.
1.      DISPLAY SURFACES
Classroom surfaces commonly used for display or visuals include chalkboards, multipurpose boards, copy boards, pegboards, bulletin boards, cloth boards, and magnetic boards.
1.      Chalkboards
The chalkboard once called blackboards’, they now come in a variety of colors, as does not chalk. A chalkboard is such a common classroom item that instructors often neglect to give it the attention and respect it deserves as in instructional device. Using a chalkboard effectively requires conscious effort.
1.      Multipurpose Boards
Some classrooms are equipped with multipurpose boards instead of chalkboards. These are also called whiteboards or marker boards. As the name implies, you can use them for more than one purpose. Their smooth, white plastic surface requires a special erasable marker rather than chalk. Do not use permanent felt-tip markers. These markers may permanently damage the surface. The white surface is also suitable for projection of video, slides, and overhead transparencies.
In addition to their variety of uses, these multipurpose boards have the advantage of being able to display bright, colorful lines. At least eight different colors of markers are currently available. They are dustless, so there is no chalk to get in your clothes. These boards are preferred for use around computers because chalk dust can harm computers and disks.
1.      Copy Boards
The copy boards, or electronic whiteboard. This device make reduced-size paper copies of what is written on the board. It looks like a smaller multipurpose board but many contain multiple screens or frames than can be scrolled forward and backward. The special feature of the copy board is that the frames can be copied in about 10 seconds. The copy board is especially valuable for brainstorming sessions and for summarizing group discussions.
1.      Pegboards
The pegboards it is particularly useful for displaying heavy objects, three dimensional materials, and visuals.
Pegboards are made of tempered Masonite with 1/8-inch holes drilled 1 inch apart. Pegboard material is usually 1/2-inch thick and comes in 4-by-8-foot sheets, which can be cut any size. You can insert special metal hooks and holders unto the pegboard to hold books, papers, and other objects. Various types of special hooks are available in most hardware stores.
1.      Bulletin Boards
The team bulletin board implies a surface on which bulletins-brief news announcements of urgent interest are posted for public notice. A bulletin board is a surface of variable size and shape made of a material that holds pins, thumbtacks, and other sharp fasteners without damage to the board. In practice, bulletin board displays tend to serve three board purpose: decorative, motivational, or instructional.
The decorative bulletin board is probably the most common, certainly in schools. Its function is to lead visual stimulation to the environment.
Displaying student worked exemplifies the motivational use of bulletin boards. It fosters pride in achievement, reinforcing students’ efforts to do a good job. It is also relatively easy for you to create a display or student work. The third broad purpose of bulletin boards is instructional, complementing the educational or training objectives of the formal curriculum.
Criteria for evaluating your bulletin boards.
  • Emphatic
  • Attractive
  • Balanced
  • Unified
  • Interactive
  • Legible
  • Lettered properly
  • Relative
  • Durable
  • Neat
1.      Cloth boards
Cloth boards are constructed of cloth stretched over a sturdy backing material such as plywood, Masonite, or heavy cardboard. The cloth used for the board may be of various types, including flannel, felt, or hook-and-loop material. The most expensive cloth board is made from book-and-loop material (such as Velcro). The book-and-loop board has a fine but fuzzy surface composed of tiny, strong nylon loops.
1.      Magnetic Boards
Magnetic boards serve much the same purpose as cloth boards. Visuals are backed with magnets and then placed on the metal surface of the board. Magnetic boards, magnets, and flexible strips of magnetic materials for use in backing are available commercially.  Plastic lettering with magnetic backing is available from teacher supply stores and can be used for captioning visuals.
The major advantage of magnetic boards is that maneuvering visuals is caster and quicker than with cloth boards. For example, physical education instructors often use them to demonstrate rapid changes in player positions. Magnetic boards also have greater adhesive quality. Visuals displayed on a magnetic board are not likely to slip or fall. They move only when you move them.  Flip Charts a flip chart is a pad of large paper fastened together at the top and mounted to an easel. The individual sheets each hold a limited verbal/visual message and usually are arranged for sequential presentation to a small group.
The most common use of flip charts, though, is for the extemporaneous drawing of key illustrations and key words to supplement a standup presentation. The lip chart is an extremely versatile, convenient, and inexpensive media format. It requires no electrical power, has no moving parts to wear out, can be used in a range of lighting conditions, is portable, and requires only a marking pen as peripheral equipment.
Flip chart-size Post-It TM case pads are available room 3M. These 25-by-30-inch self-sticking easel sheets come in white or with a blue grid on white. The easel pads have a built-in handle,  a sturdy backing, and a cover flap to protect the sheets from damage or flapping while in transit.  The universal slots on the backing attach to most easel stands. Each sheet peels off for quick posting or can be flipped over the top of the pad.
1.      Exhibits
Exhibits are collections of various objects and visuals designed to form an integrated whole for instructional purposes. Any of the visuals discussed in this chapter, as well as models and real objects can be included in an exhibit, and any of the display surfaces discussed can contribute to an exhibit.  Exhibits can generally be used for the same instructional purposes and in the same ways as their individual components are used. There are two types of exhibits-displays and dioramas. A display is a collection of materials, whereas a diorama shows a three-dimensional scene. 
  • Displays.
 A display is an array of objects, visuals,  and printed materials. Most displays include descriptive information about the objects or visuals shown. Instructional displays are used in the classroom, in museums, and in many other settings.
  • Dioramas. 
Dioramas are static displays consisting of a three-dimensional foreground and a flat background to create a realistic scene. The foreground is usually a landscape of some sort with models of people, animals, vehicles, equipment, or buildings. The naturalistic background may be a photograph, drawing, or painting. The diorama is usually contained within a box, with the sides of the box providing a backdrop. The rear corners or the entire back may be rounded to provide an illusion of depth, and lights can be added for a special effect.

Kamis, 04 April 2019

Harusnya Aku - Armada

Lirik yang lainnya
ku tak bahagia melihat kau bahagia dengannya
aku terluka tak bisa dapatkan kau sepenuhnya
aku terluka melihat kau bermesraan dengannya
ku tak bahagia melihat kau bahagia
harusnya aku yang di sana, dampingimu dan bukan dia
harusnya aku yang kau cinta dan bukan dia
harusnya kau tahu bahwa cintaku lebih darinya
harusnya yang kau pilih bukan dia
ku tak bahagia melihat kau bahagia dengannya
ku tak bahagia melihat kau bahagia
harusnya aku yang di sana, dampingimu dan bukan dia
harusnya aku yang kau cinta dan bukan dia
harusnya kau tahu bahwa cintaku lebih darinya
harusnya yang kau pilih bukan dia
ooooh harusnya aku yang di sana, dampingimu dan bukan dia
harusnya aku yang kau cinta dan bukan dia
harusnya kau tahu bahwa cintaku lebih darinya
harusnya yang kau pilih bukan dia

Penulis                : Silvila Jusisda
          Instagram  : @devila
          Facbeook    : Silvila Jusisda


Lirik Lagu Kemarin - Seventeen

Kemarin engkau masih ada di sini
Bersamaku menikmati rasa ini
Berharap semua takkan pernah berakhir
Bersamamu bersamamu

Kemarin dunia terlihat sangat indah
Dan denganmu merasakan ini semua
Melewati hitam putih hidup ini
Bersamamu bersamamu

Kini sendiri di sini
Mencarimu tak tahu dimana
Semoga tenang kau di sana
Selamanya

Aku slalu mengingatmu
Doakan mu setiap malamku
Semoga tenang kau disana
Selamanya

Kini sendiri di sini
Mencarimu tak tahu dimana
Semoga tenang kau disanaSelamanya
Aku slalu mengingatmu

Doakan mu setiap malamkuSemoga tenang kau disana
Selamanya

Senin, 01 April 2019

Intructional Media and Technology for Learning Chapter 3


THE ASSURE MODEL


The ASSURE model a procedural guide for planning and conducting instruction that incorporates media and technology-assumes that training or instruction is required. The ASSURE model focuses on planning surrounding the actual classroom use of media and technology. The ASSURE model, on the other hand, is meant for the individual instructor to use when planning classroom use of media and technology.

To illustrate how to use the six steps of the ASSURE model,  we will provide an example of a “Blue-print”  for each step after it is described.  These steps taken together constitute a Blueprint”-or lesson plan-that describes the instructional planning used by a middle school math teacher who wanted to re-  design a unit on statistics.
1. ANALYZE LEARNERS

The first step in the ASSURE model, therefore, is analysis of your audience. It is not feasible to analyze every trait of your learners. Several factors, however, are critical for makings good methods and media decisions:
·         General Characteristics
Even a superficial analysis of learner characteristics canny provides helpful leads in selecting instructional methods c and media.  For example, students with substandard reading skills may be reached more effectively with non-print media. If you are dealing with a particular ethnic or cultural subgroup, you might want to give high priority to considerations of ethnic and cultural identity and values in selecting particular materials. If learner apathy toward the subject matter is a problem, consider using a highly stimulating instructional approach, such as a dramatic videotape, a simulation game, or a technology-based activity.
·         Specific entry competencies
The assumption that learners have the prerequisite knowledge or skill to begin the lesson can seldom is accepted casually in school settings. Teachers of mixed-routinely anticipate that some students will need remedial help before they are ready articular unit of instruction.  Furthermore, researchers studying the impact of different psychological traits on coming have reached the unexpected conclusion that students’ prior knowledge of a particular subject influences how and what they can learn more than does any a psychological trait (Dick, Carey, & Cary, 2001).  For example, students approaching a subject new to them learn best from structured presentations even if they have a learning style that would otherwise indicate more open-ended, unstructured methods.
·         Learning Styles
Learning style refers to a cluster of psychological traits that determine how an individual perceives, interacts with, and responds emotionally to learning environments. It is clear that certain traits dramatically affect our ability to learn effectively from different methods and media However, it is not so clear which traits are most important. Gardner was dissatisfied with the concept of IQ and its unitary view of intelligence, noting that “not all people have the same abilities; not all of us learn in the same way (Gardner, 1993, p.  21).  He identified seven aspects of intelligence; subsequently revised to nine:
(i)  verbal/  linguistic(language),
(2)  logical/mathematical(scientific/ quantitative),
(3)  visual/spatial,
(4)  musical/rhythmic, 
(5)  bodily/kinesthetic (dancing/athletics),
(6)  interpersonal(understanding other people),
(7) (understanding oneself),
(8)  naturalist,  and
(9)  existentialist. 

Gardner’s theory implies that teachers, curriculum planners, and media specialists should work together to design curricula in which students have the chance to develop these different aspects of intelligence.  It also implies that students vary widely in terms of their strengths and weaknesses in each of these areas. Learning style variables discussed in the literature can be categorized as perceptual preferences ad strengths, information processing habits, motivational factors, and physiological factors Strengths.
  1. Perceptual Preferences and Strengths
Learners vary as to which sensory gateways they prefer using and which they are especially adept at using.  The main gateways include auditory, visual, tactile, and kinesthetic Proponents of the importance of this variable claim that most students do not have a preference or strength for auditory reception, casting doubt on the widespread use of lecture method. They find that slower learners tend prefer tactile or kinesthetic experiences; sitting and listening are difficult for them. Dependence on the tactile and kinesthetic modalities decreases with maturity
  1. Information Processing Habits.
This cites gory includes a range of variables related to how individuals tend to approach the cognitive processing of information. Gregore’s model of “mind styles,” elaborated by Burt-lucre (1986), group’s leaders according to concrete versus abstract and random versus sequential styles.  It yields four categories concrete sequential, concrete random, abstract sequential, and abstract random. Concrete sequential learners prefer hands-on experiences presented in a logical order.
They learn best with workbooks, programmed instruction, demonstrations, and structured laboratory exercises.  Concrete random learners lean toward a trial-and-error approach, quickly reaching conclusions from exploratory experiences. They prefer methods such as games, simulations, independent study projects, and discovery learning, Abstract sequential learners decode verbal and symbolic messages adeptly, especially when t presented in logical sequence. Reading and listening to presentations are preferred methods. Abstract random a learners are distinguished by their capacity to draw meaning form human-mediated presentations, they respond to the tone and style of the speaker as well as the message.  They do well with group discussion, lectures with question-and-answer periods, videotapes, and television.
  1. Motivational Factors.
Motivation is an internal state that leads people toll chooses to work toward or against certain goals and experiences. It defines what people will do rather than what they can do (Keller, 1987) Motivation influences learning by determining which instructional goals students attend to and which they choose to ignore. It also determines the effort they will expend to reach certain goals. Motivators can be categorized as either intrinsic or nu transit. Intrinsic motivators are generated by aspects of turn the experience or task itself,  such as challenge or curiosity. A student who has a “short attention span” may spend hours playing computer games, but have trouble spending 10 minutes reading a textbook. Extrinsic motivators are generated by factors not directly related to the experience or task, such as grades or recognition.
A helpful approach to describing student motivation is Keller’s(1987)  ARCS model.  Keller describes four essential aspects of motivation: . 
  1. Attention refers to whether students perceive the instruction as interesting and worthy of their consideration
  2. Relevance refers to whether students perceive the instruction as meeting some personal need or goal.
  3. Confidence refers to whether students expect to succeed based on their own efforts. .
  4. Satisfactions refers to the intrinsic and extrinsic rewards students receive from the instruction.
  5. Physiological Factors.
Factors related to gender the differences, health, and environmental conditions are among the most obvious influences on the effectiveness rate of learning. Dunn and Durin (1992) have developed standard sized instruments to measure the learning styles and environmental preferences of learners that cover these and among the quest other physiological factors. They are a known and most widely used instruments in school applications. Teachers who have prescribed individual learning programs based on analysis of these factors feel that they have practical value in improving academic achievement,  attitude,  and discipline. 
2. STATE OBJECTIVES

An objective is a statement not of what the instructor plans to put into the lesson but of what earners ought to get out of the lesson. An objective is a statement of what will be achieved, not bow it will be achieved. Your statement of objectives should be as specific as possible. For example, “My students will improve their mathematical skills” is far too general to qualify as a specific lesson objective. Why should you state instructional objectives? First, you must know your objectives in order to make appropriate selection of methods and media.  Your objectives will, in a sense, guide your sequence of learning activities and your choice of media.
a. The ABCDs of Well-Stated Objectives
A well-stated objective starts by naming the Audience for whom the objective is intended. Specifies the Behavior or capability to be demonstrated the Conditions under which the behavior or capability will be observed. Finally, it specifics the Degree to which the new skill must be mastered the standard by which the capability can be judged.
·         Audience
·         Behavior
·         Conditions
·         Degree
2.      Classification of Objectives
Classifying objectives is much more than an academic exercise for educational psychologists. It has practical value because the selection of instructional methods and a media, as well as evaluation methods, depends on the types of objectives being pursued. An objective may be classified according to the primary type of learning outcome at which it is aimed. Three categories (or domain), of learning are widely accepted: cognitive skills, Affective skills, and motor skills. To these we add a fourth, interpersonal skills, because of the importance of such skills in teamwork.
·         ognitive domain learning involves an array of intellectual capabilities that may be classified either as verbal/visual information or as intellectual skills. Verbal/visual skills require learners to provide a specific response to relatively specific stimuli.
·         The Affective domain involves feelings and values. Affective objectives range from, for example, stimulating interest in a school subject, to encouraging healthy social attitudes, to adopting a set of ethical standards.
·         In the motor skill domain, learning involves athletic, manual, and other such physical skills. Motor skill objectives include capabilities ranging from a simple mechanical fern operations to those entailing sophisticated neuromusculars coordination and strategy, as in competitive sports.
·         Learning in the interpersonal domain involves inter discus action among people. Interpersonal skills are people- centered skills that require the ability to relate effectively with others.  Examples include teamwork, counseling techniques, administrative skills, salesmanship, discussion, inform and customer relations.
3.      Objectives and Individual Differences
Objectives are not intended to limit what students learn but rather to provide a minimum level of expected achievement. Serendipitous or incidental learning should help be expected to occur (and should be encouraged)  as student progress toward an objective. Each learner has different characteristics (as discussed earlier in this chapter) Because of such individual differences, incidental learning takes different forms with different students.
3. SELECT METHODS, MEDIA, AND MATERIALS
A systematic plan for using media and technology certainly demands that the methods, media, and materials be selected systematically in the first place. The selection process has three steps: (1) deciding on the appropriate method for the given learning tasks, (2) choosing a media format that is suitable for carrying out the method, and (3) selecting, modifying, or designing specific materials within that media format.
a. Choosing a Method
First, it would be overly simplistic to believe that there is one method that is superior to all others or that serves all learning needs equally well. As mentioned in Chapter 1, any given lesson will probably incorporate two or more methods to serve different purposes at different usually points in the progression of the lesson.  For example,  once might conduct a simulation activity to gain attend situation and arouse interest at the beginning of this lesson,  instruct then use a demonstration to present new information,  and then arrange computer-based drill-and-practice activities to provide practice in the new skill.
b. Choosing a Media Format
A media format is the physical form in which a message he is incorporated and displayed. Media formats include,  for example,  flip charts(still images and text),  slide s(projected still images),  audio(voice and music),  video(moving images on a TV screen),  and computer multimedia (graphics, text, and moving images on a monitor). Each has different strengths and limitations in terms of the types of messages that can be recorded and displayed. Choosing a media format can be a complex task-considering the vast array of media and technology available, the variety of learners, and the many objectives to be pursued.
c. Obtaining Specific Materials
Obtaining appropriate materials will generally involve one of three alternatives: (1) selecting available materials, (2) modifying existing materials, or (3) designing new materials.  Obviously, if materials are already available that will allow your students to meet your objectives by all means use them, thus saving work, time, and money.
    d. Selecting Available Materials
  • Involving the Media Technology Specialist
The media/technology specialist can be an in resource for you. You may need new materials to update the content of a unit.  The media/technology specialist can tell you about materials housed in a local re source center or school library media center.
  • Surveying the Sources.
You might survey some of the published media reference guides or the Internet to get a general idea of what is available. Unfortunately, no single comprehensive guide exists for all audiovisual materials available in all media formats in all unsubjects, you may have to consult several sources.
There are three types of guides that can help you se FIGUR let media- comprehensive guides, selective guides, AV and evaluative guides.
  1. Comprehensive guides, such as on AV Online”, and Bowker’s Complete. Video Guide, help you identify the scope of possibilities.
  2. Selective guides, such as Only the Best Computer Program, Best Videos for Children and Young Adults, and The Elementary School library Collection, are a compilation of the best instructional materials. An advantages of these selective guides is that time has allowed the*best” to surface from a comparison of similar products on the market. A disadvantage is that during the times D required for this process to. Take place, some interns may have become outdated and newer items of good quality may not have been included.
  3. Evaluative guides, such as Booklist, School Library Journal Choice, and Video Rating Guide, are current and will keep you up to date about new materials. Although they are evaluative, they usually include just one person’s opinion, that person’s needs and audience may be different from yours.
  • Selection Criteria.
Over the years, scholars have debated’ about what criteria should be applied in selecting materials. Studies have been conducted to quantify and validate various criteria.  The net result is an understanding that different criteria are suitable for different situations.  For example, a remedial reading teacher might decide to use a particular computer program primarily because its vocabulary level is just right, regardless of any other qualities.
  • The Instructor’s Personal File.
Every in structure should develop a file of media references and appraisals for personal use. An excellent way for you focus Checklists by using the*Classroom Link Portfolio” CD-ROM.  Fact type of Appraisal Checklist in this text has a computer template on the software into which you begin is to develop your own personal file of Appraisal and can enter your own information for future reference.
  1. Modifying Existing Materials
One frequently modified:  media format is, a set of slides with an audiotape.  If the visuals are appropriate but the language is not, it is possible to change the language. It is also possible to change the emphasis of the demarcation. For example, an original audiotape might a wail if use the slides to show various types of fish found in oceans. If you try out modified materials while they are still, you can then make further in more or less rough form, you can then make further modifications in response to student reaction until your materials meet your exact needs.
  1. Designing new materials
As is the case with selecting from available materials, you must consider certain basic elements when designing new material:
  1. What do you want your student to learn?
  2. Is sufficient money available in your budget to meet the cost of supplies (videotapes, audiotapes, etc.) you will need to prepare the materials?
  3. Technical Expertise. Do you have the necessary expertise to design and produce the kind of materials you wish to use?
  4. Do you have the necessary equipment to produce or use the materials you intend to design? 
  5. If your design calls for use of special facilities for preparation or use of your materials, are such facilities available?
  6. Can you afford to spend whatever time necessary to design and produce the kind of materials you have in mind

4. UTILIZE MEDIA AND MATERIALS
The next step in the ASSURE model is the use of media anthem materials by the students and teacher. The recommended utilization procedures are based on extensive research.  The general pinnacles have remained remarkably constant. The main differences has to do with who is using the materials The increased availability of media and the philosophical shift from teacher-centered to student-centered learning increases the likelihood that students will be using the materials themselves as individuals or in small groups rather visit than watching as the teacher presents them to a whole class.
The following “5 Ps” apply to either teacher-based or student-centered instruction.
  1. Preview the Materials
You should never use instructional materials with or without is them first. During the selection Process determine that the materials are appropriate material or audience and objectives. Published reread views, distributor’s blurbs, and colleagues’ appraise tribute information about the material;  however u should inert on previewing the materials yourself you show thorough understanding of the contents we use the media and materials to their full self teacher understanding of the contents we needed potential.
  1. Prepare the Materials
Next, you need to prepare the media and materials to support the instructional activities you plan to use. This is true whether you are presenting the materials or your students are using them. The first step is to gather all the pre-materials and equipment that you and the students will need. Determine in what sequence you will use the materials and media. What villi you do with them as the presenter?  What will the students do as learners?  Some teachers keep a list of the materials and equipment will needed for each lesson and an outline of the presentation sequence of the activities.
  1. Prepare the Environment
Some media require a darkened room, a convenient power & source, and access to light switches. You should check that the equipment is in working order whether it is to be used by you or by your students. Arrange the facilities so that all the students can see and hear properly.
  1. Prepare the Learners
A proper warm up, from an instructional point of view,  may be similar to one of the following:
  • An introduction giving a broad overview of the content of the lesson
  • A rationale telling how it relates to the topic being studied.
  • A motivating statement that creates a need to know by telling learners how they will profit from paying attention.
  • Cues directing attention to specific aspects of the lesson.
  1. Provide the Learning Experiences
If the experience is student centered, you must play the role of guide or facilitator, helping students to explore the topic on the Internet, discuss the content, and prepare materials for a portfolio, or present information to their structure classmates. Guidelines in some of the following chapters will assist students in the production of mediated materials. (See ASSURE Blueprint for Utilize Media and Materials, above.)
5. REQUIRE LEARNER PARTICIPATION
·         Educators have long realized that active participation in the learning process enhances learning In the early 1900s John Dewey urged reorganization of the curriculum and instruction to make student participation central.  Later, In the 1950s and 1960s, experiments employing behaviorist approaches demonstrated that instruction providing for constant reinforcement of desired behaviors is more effective than instruction in which responses are not reinforced.
All perspectives also emphasize die importance of feedback (productive critical evaluative response): 
·         Behaviorists, because knowledge of correct response
·         Cognitivists, because information about results.
·         Constructivists, because meaning (and knowledge) serves as a reinforced of appropriate behaviors helps to enrich learners’ mental schemata is enhanced with each personal experience provides both corrective information and emotional.
·         Social psychologists, because interpersonal feedback support Feedback.

6. EVALUATE AND REVISE
The final component of the ASSURE model for effective learning is evaluation and revision.  Often the most frequently misused aspect of lesson design, evaluation and revision is an essential component to the development of quality instruction. There are many purposes for evaluation.  Often the only form seen in education is the paper-and-pencil test, claimed to be used for assessment of student achievement.
Although ultimate evaluation must await completion of the instructional unit, evaluation is ongoing; evaluations are made before, during, and after instruction, for example, before instruction, you would measure learner characteristics to ensure that there is a fit between existing student skills and the methods and materials you intend to use.
In addition, materials should be appraised prior to use. During instruction, evaluation may take the form of student practice with feedback, or it may consist of a short quiz or self-evaluation. Evaluation during instruction usually has a diagnostic purpose; that is, it is designed to detect and correct learning/teaching problems and difficulties with the instruction that may interfere with student achievement.  Evaluation is not die end of instruction. It is the starting point of the next and continuing cycle in our emetic ASSUURE model for effective use of instructional media.
  1. Assessment of Learner Achievement
The method of assessing achievement depends on the nature of the objective, some objectives call for relatively simple cognitive skills for example, recalling Ohm’s law, what distinguishing adjectives from adverbs, describing a company’s absence policy, or summarizing the principles of the Declaration of Independence. Objectives such as these lend their selves to conventional written tests or oral examinations.
In schools, rising interest in authentic assessment is driven by commitment to competency-based instruction and to constructivist pedagogy. Authentic assessment is usually performance based and, requires students to demonstrate what they have learned in a natural context, as opposed to just taking standardized paper and-pencil tests.
In educational settings, assessment is often used to measure student learning, to inform students and their parents/guardians of student progress, arid to give grades sect an authentic assessment is assessment of skills required in the real world.” The authentic assessment should use processes ( psychomotors and/or mental) appropriate to the content and skills being learned. The assessment task should represent the way the discipline is used in the real world.
Authentic assessment tasks usually have the following characteristics:
  1. Have more than one correct approach
  2. Are thought provoking, not simply requiring recall! Of memorized facts.
  3. Require decision making, rather than just rote.
  4. Develop thinking in a variety of ways.
  5. Lead to other problems to be solved.
  6. Raise other questions
Types of authentic assessments include the following:
  1. Student projects such as writing assignments, science projects, and posters.
  2. Performances such as giving speeches, or demonstrating gymnastics or self-defense-
  3. Oral questioning by both teachers and other students.
  4. Discussions of controversial topics and current events.
  5. Portfolios, inducing examples of student work with summaries and reflections.
  1. Evaluation of Methods and Media
Particularly after first use, instructional materials need to be evaluated to determine whether future use, with or without modification, is warranted. The results of your evaluation should be entered on an Appraisal Checklist. You may solicit learner input on the effectiveness of specific media, such as a CD or videotape. You may be the sign your own form or use our similar to the “Learner Reaction Form”.
  1. Revision
The final step of the instructional cycle is to sit back and look at the results of your evaluation data gathering. Make notes immediately following completion of the lesson, and refer to them before you implement the lesson again. If your evaluation data indicate shortcomings in any of these areas, now is the time to go back to the faulty part of the plan and revise it. The model works, but only if you constantly use it to upgrade the quality of your instruction.





Intructional Media and Technology for Learning Chapter 5

VISUAL PRINCIPLES 1. The roles of visuals in instruction Visuals definitely play is to provide a concrete referent or ideas. Words don’...